The first edition of the COMPLETE KOBOLD GUIDE TO GAME DESIGN laid out concepts, techniques and advice for designing roleplaying games and enhancing adventures. This second edition brings together essays from the original volume, many updated to reflect the changing game design landscape, as well as new essays by veteran designers Jeff Grubb (Dragonlance, Forgotten Realms, Guild Wars), Kelly Pawlik (Midgard Sagas, Empire of the Ghouls), Amber Scott (Dungeons & Dragons, Eberron) and Ray Vallese (Kobold Guide to Magic).
Between these covers, you'll find practical, thought-provoking essays on worldbuilding, creating magic systems, conflict, and compelling stories, what to expect when you work as a design professional, and much more. Conceptual chapters examine what game design is and how good design can create the best games. Concrete examples provide models to help you create well-rounded designs and exciting adventures.
In his essay, "Seize the Hook," designer Rob Heinsoo says, "Design a game you want to play but can't because no one else has designed it yet." The COMPLETE KOBOLD GUIDE TO GAME DESIGN, SECOND EDITION will help you do that, and your games and campaigns will never be the same!
Complete Kobold Guide to Game Design
Categories:
Language:
Engleza
Publishing Date:
2020
Publisher:
Cover Type:
Paperback
Page Count:
252
Edition:
a II-a
ISBN:
9781936781034
Dimensions: l: 15cm | H: 22.4cm | 1.8cm | 404g
Unavailable
Price applicable only to online purchases!
Free Gift Wrapping!
Free shipping over 150 RON
You can return it in 14 days
You got questions? Contact Us!
