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      Real-time 3d Terrain Engines Using C++ And Directx

      Real-time 3d Terrain Engines Using C++ And Directx

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      Language:
      Engleza
      Publishing Date:
      2003
      Publisher:
      Page Count:
      350
      ISBN-10:
      1584502045
      Original Title:
      Real-Time 3D Terrain Engines Using C++ And Directx
      ISBN:
      9781584502043
      Dimensions: 850g
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      Publisher's Synopsis
      Many popular computer games include entire outdoor environments and making these environments realistic and fast is a challenge for even the best programmers. This text is written to teach users how to design a complete 3D game engine for outdoor environments using DirectX and C++.
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