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      Sărbătorim 24 de ani împreună și ai codul CARTU24 pentru -20% la toată oferta în stoc 24h

      Joc - Karak
      Joc - Karak
      Joc - Karak

      Joc - Karak

      7.0 / 10 ( 3 voturi)
      Tip produs:
      Joc de societate
      Varsta minima recomandata:
      7 ani
      Numarul minim de jucatori:
      2
      Numarul maxim de jucatori:
      5
      Durata medie:
      30 min.
      Brand:
      Limba regulamentului:
      Engleza
      Pentru:
      Copii, Familie, Adulti
      Culoare:
      Multicolor
      Cod de bare:
      8590228029812
      Adaugă în coș
      16999
      20% cod:CARTU24i
      Discountul se acordă prin aplicarea codului în campul aferent la plasarea comenzii.
      Livrare în 24h! (a doua zi) În stoc

      Preț valabil exclusiv online!
      Împachetare cadou gratuită!
      Transport gratuit peste 150 de lei.
      Retur gratuit în 14 zile.
      Ai întrebări? Contactează-ne!
      Descriere

      Every player chooses a Hero to play, then takes the standee and description tile for that Hero. Slot the description tile into your “inventory sheet” along with five health tokens.

      Lay out the starting dungeon tile, then shuffle the remaining tiles and put them face down in stacks within easy reach

      On a player’s turn, they get up to four orthogonal movement actions. These movements can be in any direction available to their character based on the current tile they’re on. Player can either move along the placed tiles to known areas (hallways or rooms) or, if there is an opening that has nothing beyond it, they can move into the “undiscovered zone”.

      When a player moves to an undiscovered zone they draw a face-down tile and connect it to the opening. If the new tile is a room, draw a token from the bag and place it on the room. If it’s a monster, they’ll need to fight.


      Whenever you move your character onto a tile with a monster (either with a “move” action or an “explore” action), you must fight the monster and then end your turn.

      Roll the dice, add any equipment bonuses, and compare the total to the monster’s strength. When your total is higher, you defeat the monster and flip it over to reveal equipment you can take. If you tie, your hero retreats to the tile you came from. Unfortunately, if your total is less than the monster’s strength, you not only return to your previous spot, you also lose a health point.

      No matter how the combat ended, your turn is over.

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