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      Procedural Content Generation in Games

      Procedural Content Generation in Games

      0.0 / 10 ( 0 votes)
      Publishing Date:
      2016
      Cover Type:
      Hardcover
      Page Count:
      237
      Edition:
      1st ed. 2016
      ISBN:
      9783319427140
      Dimensions: l: 16.4cm | H: 24.4cm | 2.1cm | 536g
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      Publisher's Synopsis
      This book presents the most up-to-date coverage of procedural content generation (PCG) for games, specifically the procedural generation of levels, landscapes, items, rules, quests, or other types of content.
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