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      Ray Tracing Gems II

      Ray Tracing Gems II

      Next Generation Real-Time Rendering with DXR, Vulkan, and OptiX
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      Categories:
      Language:
      Engleza
      Publishing Date:
      2021
      Publisher:
      Cover Type:
      Paperback
      Page Count:
      858
      Edition:
      I
      ISBN:
      9781484271872
      Dimensions: l: 17.8cm | H: 25.4cm | 3cm | 1810g
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      Publisher's Synopsis

      This Open Access book is a must-have for anyone interested in real-time rendering. Ray tracing is the holy grail of gaming graphics, simulating the physical behavior of light to bring real-time, cinematic-quality rendering to even the most visually intense games. Ray tracing is also a fundamental algorithm used for architecture applications, visualization, sound simulation, deep learning, and more.

      Ray Tracing Gems II is written by industry experts with a particular focus on ray tracing, and it offers a practical means to master the new capabilities of current and future GPUs with the latest graphics APIs.
      What You'll Learn:

      • The latest ray tracing techniques for developing real-time applications in multiple domains
      • Case studies from developers and studios who have shipped products that use real-time ray tracing.
      • Guidance, advice and best practices for rendering applications with various GPU-based ray tracing APIs (DirectX Raytracing, Vulkan Ray Tracing)
      • High performance graphics for 3D graphics, virtual reality, animation, and more

      Who This Book Is For:Game and graphics developers who are looking to leverage the latest hardware and software tools for real-time rendering and ray tracing to enhance their applications across a variety of disciplines.
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